



All your camping gear, right in your pocket!
PocketCamp
Role
Product Design
Timeline
April - July 2025
Tools
Figma, Excel, Google Forms
Summary
Over 11 weeks in the Google UX Design course on Coursera, I created PocketCamp: a rental platform designed to help occasional campers access affordable gear.
Problem
Camping shouldn’t require a closet full of gear
Most people camp just a few times a year, typically during summer holidays or spontaneous getaways. According to a 2023 study published in the Journal of Ecotourism, these seasonal patterns are consistent across U.S. campgrounds. Yet gear is expensive, bulky, and hard to justify for occasional use. Campers need a way to access equipment without the cost or commitment of ownership.

Estimated total for a camping trip : $728
The National Park Service provides a recommended list of camping essentials. I used that list to compile a breakdown of estimated gear costs, excluding food, clothing, and specialized equipment to help assess the total expense of a typical camping trip. This range reflects a full setup for a solo or duo camper, with optional items included. One recurring question that emerged during research was: Do occasional campers really spend $728+ on gear just to camp once a year? And do they even have the storage space for it all?
Background





Hypothesis
If occasional campers are given an easy way to rent gear from nearby peers,
then they will be more likely to go camping without the burden of buying or storing equipment,
because it reduces financial and logistical barriers tied to infrequent outdoor activities.
Understanding the User
Foundational interviews
I conducted 1:1 interviews with 8 participants who had gone camping at least once between 2024 - 2025 to to better understand their camping frequency, equipment sourcing, and storage decisions.



Insights
🔍 Top 4 Camper Frustrations
Low-Quality Gear
Budget purchases led to discomfort such as tents that leaked or sleeping bags that weren’t warm enough.Limited Access to Equipment
Many relied on borrowing gear, which created uncertainty around availability and quality.Storage Constraints
Apartment dwellers struggled to store bulky items, often squeezing gear into closets or under beds.One-Time Use & Return Hassles
Some bought gear just for a single trip, then returned it afterward, highlighting a lack of long-term utility.

Based on these insights, I created Jason, our PocketCamp persona designed to reflect the needs and behaviors of our target users. PocketCamp supports occasional campers by helping them access affordable gear without the burden of purchasing or storing it. Early interview findings shaped Jason’s profile by surfacing key pain points around cost, convenience, and gear accessibility.
Empathizing with the target users

Information Architecture








Paper Sketches & Lo-Fi Wireframes
Ideation
From borrowed gear to soggy tents, I brainstormed PocketCamp by listening first
To visualize the flow of PocketCamp, I began by creating an information architecture to map the user journey when using the app. Once the structure was clear, I sketched multiple iterations to explore layout and interaction ideas. These evolved into final sketches, which I then translated into low-fidelity wireframes in Figma.
Testing
Validating core ideas
Conducted 5 early-stage, 1:1 moderated usability tests on the low-fidelity prototype to validate core ideas, assess user flow, and gather feedback. Insights were organized into an affinity diagram to identify user struggles and prioritize wireframe updates.


Users want to quickly see item in their location
Users want to know what items are available to rent during trip dates
Users want to know what they are reserving and when
Usability Test Findings (Low-Fidelity Prototype)
Top 3 changes based on user feedback


Location access now appears as a modal after sign-in, creating a smoother, more contextual experience.
Users can now choose to share their current location or manually enter a ZIP code, offering flexibility and control.
Improving location access


Contextual prompts help users understand what’s expected at each step, reducing hesitation and errors that may occur.
Users can now enter specific days, months, and years without scrolling, making selection faster and more precise.
Enhancing the calendar experience


Users now receive immediate feedback once an item is reserved, reducing uncertainty and reinforcing trust.
Users are told the renter will reach out, setting clear expectations and minimizing confusion post-reservation.
Confirming reservations
Refining the look
Second round of testing: high-fidelity designs
After multiple iterations, I brought PocketCamp to life by creating high-fidelity wireframes. A second round of usability testing led to two key design updates, directly informed by participant feedback.


Before usability study
After usability study
Clear login fields help users understand how to begin
Social login options are visible and naturally integrated into the flow
Onboarding guidance supports users and helps prevent confusion or frustration
Filters for availability and proximity help users narrow down rental options
Clear guidance and prompts support users throughout the experience


Before usability study
After usability study
Mockups




High-Fidelity Prototype
Login & Setup: User signs in and selects trip details
Browse & Select: Explores gear and chooses an item
Request & Chat: Sends rental request and connects with owner

Design System

Typography

Color

Icons

Buttons & Fields
Next Steps
PocketCamp’s path forward
While there are several areas that could be refined or explored further, the next steps for PocketCamp will focus on the following priorities:
Review WCAG
Apply font accessibility metrics to ensure PocketCamp meets the standards for legibility and inclusive design.
Collect Additional Feedback
Via surveys, follow-up usability testing, and observation of early user responses.
Explore Filters
Dive deeper into how filters and categories can improve the search experience by making it more intuitive and personalized to user needs
Takeaways
Impact
PocketCamp’s final designs simplify gear rentals through personalized trip inputs, smart filters, and intuitive preview cards. Users found it useful and easy to navigate, with some saying it would help them test gear before buying.
What I learned
This project taught me that great design starts with listening. Grounding each decision in user research helped create an experience that responds directly to real needs and shows that even gear rentals can spark meaningful moments when built with care.